成宇翔
2017年1月5日 星期四
期末考題
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
Image img;
Image img1;
Image img2;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button2/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button3/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button4/Text").GetComponent<Text>();
img=GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
img1=GameObject.Find("Canvas/Panel/Image1").GetComponent<Image>();
img2=GameObject.Find("Canvas/Panel/Image2").GetComponent<Image>();
}
// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text=cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;
}
public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
img.color = UnityEngine.Color.red;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.black;
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1;
cmoney1 = 0;
}
if (rnum == 1)
{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.red;
img2.color = UnityEngine.Color.black;
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2;
cmoney2 =0;
}
if (rnum == 2)
{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.red;
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney2 = 0;
cmoney1 = 0;
cmoney3 = cmoney2 * 2;
Mmoney = Mmoney + cmoney3;
cmoney3 = 0;
}
}
public void c1() {
cmoney1=cmoney1+1;
Mmoney = Mmoney -1;
}
public void c2() {
cmoney2=cmoney2+1;
Mmoney = Mmoney -1;
}
public void c3() {
cmoney3=cmoney3+1;
Mmoney = Mmoney -1;
}
}
2016年12月22日 星期四
押注開獎
紅綠燈閃光
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=4.0;
double WaitTimecount=0;
// Use this for initialization
void Start () {
num = 0;
}
// Update is called once per frame
void Update () {
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 4;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();
if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==2)
{
Image img= GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(1.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,0.1F); // (紅red,綠green,藍blue,透明)
}
if (countnum==3)
{
Image img= GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
}
void mywait()
{
while (WaitTimecount <= fMyWaitTime) {
//do stuff;
WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );
}
}
}
聊天室對話結束
2016年12月8日 星期四
2016年12月1日 星期四
以網頁開啟人物繞房一圈
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(90f, 0f, 70f);
T[1] = new Vector3(-90f, 0f, 70f);
T[2] = new Vector3(-90f, -0f, -70f);
T[3] = new Vector3(90f,0f, -70f);
}
int aa = 0;
// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa],50*Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;
}
}
2016年11月17日 星期四
人體自轉
using UnityEngine;
using System.Collections;
public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;
void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
2016年11月10日 星期四
角色控制器(Character Controllers)
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for
initialization
void Start () {
}
// Update is called once per
frame
void Update ()
{
obj_Player =
GameObject.Find("Sphere");
if (Input.GetKeyDown
(KeyCode.A)) {
obj_Player.transform.position
+= new Vector3 (-0.1f, 0, 0);
} else if
(Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position
+= new Vector3 (0.1f, 0, 0);
} else if
(Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position
+= new Vector3 (0, 0, 0.1f);
} else if
(Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position
+= new Vector3 (0, 0, -0.1f);
}
}
}
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