2016年12月22日 星期四
押注開獎
紅綠燈閃光
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=4.0;
double WaitTimecount=0;
// Use this for initialization
void Start () {
num = 0;
}
// Update is called once per frame
void Update () {
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 4;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();
if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==2)
{
Image img= GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(1.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,0.1F); // (紅red,綠green,藍blue,透明)
}
if (countnum==3)
{
Image img= GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
}
void mywait()
{
while (WaitTimecount <= fMyWaitTime) {
//do stuff;
WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );
}
}
}
聊天室對話結束
2016年12月8日 星期四
2016年12月1日 星期四
以網頁開啟人物繞房一圈
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(90f, 0f, 70f);
T[1] = new Vector3(-90f, 0f, 70f);
T[2] = new Vector3(-90f, -0f, -70f);
T[3] = new Vector3(90f,0f, -70f);
}
int aa = 0;
// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa],50*Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;
}
}
2016年11月17日 星期四
人體自轉
using UnityEngine;
using System.Collections;
public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;
void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
2016年11月10日 星期四
角色控制器(Character Controllers)
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for
initialization
void Start () {
}
// Update is called once per
frame
void Update ()
{
obj_Player =
GameObject.Find("Sphere");
if (Input.GetKeyDown
(KeyCode.A)) {
obj_Player.transform.position
+= new Vector3 (-0.1f, 0, 0);
} else if
(Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position
+= new Vector3 (0.1f, 0, 0);
} else if
(Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position
+= new Vector3 (0, 0, 0.1f);
} else if
(Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position
+= new Vector3 (0, 0, -0.1f);
}
}
}
變色的拉桿
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class a : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
float rnum=0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
public void myfunn()
{
float gnum = 0;
gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
Text mytxt = GameObject.Find ("Texta").GetComponent<Text> ();
mytxt.text = gnum.ToString ();
Image img = GameObject.Find ("Imagea").GetComponent<Image> ();
img.color = new Color (0, gnum, 0, 1); // (紅red,綠green,藍blue,透明)
}
public void myfunnn()
{
float bnum = 0;
bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
mytxt.text = bnum.ToString ();
Image img = GameObject.Find ("Imageb").GetComponent<Image> ();
img.color = new Color (0, 0,bnum, 1); // (紅red,綠green,藍blue,透明)
}
public void myfunnnn()
{
float bnum = 0;
float rnum = 0;
float gnum = 0;
bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
mytxt.text = bnum.ToString ();
Text mytxt1=GameObject.Find("Text").GetComponent<Text>();
mytxt1.text =rnum.ToString();
Text mytxt2 = GameObject.Find ("Texta").GetComponent<Text> ();
mytxt2.text = gnum.ToString ();
Image img = GameObject.Find ("Imagec").GetComponent<Image> ();
img.color = new Color (rnum, gnum,bnum, 1); // (紅red,綠green,藍blue,透明)
}
}
3D遊戲
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}
2016年10月7日 星期五
剪刀石頭布
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num = Random.Range(1,4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text = num.ToString ();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite;
}
}
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