using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class a : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
float rnum=0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
public void myfunn()
{
float gnum = 0;
gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
Text mytxt = GameObject.Find ("Texta").GetComponent<Text> ();
mytxt.text = gnum.ToString ();
Image img = GameObject.Find ("Imagea").GetComponent<Image> ();
img.color = new Color (0, gnum, 0, 1); // (紅red,綠green,藍blue,透明)
}
public void myfunnn()
{
float bnum = 0;
bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
mytxt.text = bnum.ToString ();
Image img = GameObject.Find ("Imageb").GetComponent<Image> ();
img.color = new Color (0, 0,bnum, 1); // (紅red,綠green,藍blue,透明)
}
public void myfunnnn()
{
float bnum = 0;
float rnum = 0;
float gnum = 0;
bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
mytxt.text = bnum.ToString ();
Text mytxt1=GameObject.Find("Text").GetComponent<Text>();
mytxt1.text =rnum.ToString();
Text mytxt2 = GameObject.Find ("Texta").GetComponent<Text> ();
mytxt2.text = gnum.ToString ();
Image img = GameObject.Find ("Imagec").GetComponent<Image> ();
img.color = new Color (rnum, gnum,bnum, 1); // (紅red,綠green,藍blue,透明)
}
}